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-
- CHAPTER 1: WELCOME TO THEME PARK.
- The Aim Of The Game 8
- The Main Menu 9
-
- CHAPTER 2: DESIGNING A NEW PARK.
- Your Player Details 10
- Your Player Details Are 10
- Where in the World 12
- Site Details Screen 13
- To Leave Site Details Screen 14
- Park Details Screen 15
- To Leave Park Details Screen 15
- Tutorial 16
- Following The Tutorial 16
-
- CHAPTER 3: IN THE PARK
- Using The Icon Bar 18
- Paving Paths 19
- Tolay paths 20
- Forming a queue 20
- To Place queues 21
- Selecting Rides 21
- To access the rides purchaser 21
- to access the quick menu 22
- to place a ride 22
- to place the entrance 22
- to place the exit 23
- buying shops 23
- to purchase a shop 23
- park features 24
- to purchase park features 24
- toilet training 25
- hiring staff 26
- to hire staff 26
- to place staff in the park 26
- overview map 27
- query mode 27
- park status icon 28
- check finances 28
- tune-up icons 28
- tune-up icons specific to staff are: 29
- using quick menus 30
- user definable rides 31
- building a raised track ride 31
- adjusting height 32
- modernising raised track rides 32
- building a flat track ride 32
- ride cost 33
- open for business 33
- to open your theme park either: 33
-
- CHAPTER 4: PEOPLE IN THE PARK.
- staff 34
- entertainers 34
- handymen 34
- mechanics 34
- to repair a ride 35
- guards 35
- zoning staff icons 35
- to zone routes: 36
- staff-check icons 36
- customers 36
- thugs 37
- consumer associated reps 37
-
- CHAPTER 5: PURCHASER SCREENS
- ride purchaser 38
- the ride purchaser tells you: 38
- purchaser screen icons 39 shop and side-show purchaser 39
- side shows 40
- staff purchaser 41
- on the staff purchaser information includes: 41
- features purchaser 41
- information screen 42
- ride information screen 42
- shop information screen 43
- side-show information 45
- staff information screen 45
- customer information screen 46
- rankings screen 47
- ride rankings 47
- staff ranking 48
- shop ranking 48
-
- CHAPTER 6: USING THE MENU BAR
- the park menu 50
- restart 50
- load 50
- save 50
- park open(O) 51
- fireworks display(F) 51
- quit (ALT ESC) 51
- the options menu 51
- sound FX 51
- music 51
- advisor (FORWARD SLASH) 51
- auto buy bus (SHIFT B) 51
- sandbox/sim/business 52
- game speed 52
- the display menu 52
- toggle screen mode (R) 52
- ride purchaser 52
- shop purchaser 52
- scenery purchaser 52
- staff purchaser 52
- shop list(F5) 53
- ride lists (f6) 53
- staff list(F7) 53
- park map 53
- bank requester 53
- bank statement 53
- park status 53
- stock screen(CshiftS) 53
- research department 54
- game 54
- stock market 54
- world map(M) 54
- make things tiny (SHIFT+T) 54
-
- CHAPTER 7: DEVELOPING YOUR PARK.
- park status screen 56
- to access the park status screen 56
- using the park status screen 56
- thought bubbles 57
- stock screen 59
- to access the stock screen 59
- to place an order 59
- the research department 60
- to access the research lab 60
- funding research 61
- research vats 61
- leaving research 62
- negotiations screen 62
- staff negotiations 62
- to raise your offer 63
- to lower your offer 63
- make,break or strike 63
- goods negotiations 64
- CHAPTER 8: THE FINANCIAL SECTOR
- bank requester screen 66
- using the bank requester screen 67
- stock market 69
- buy buy buy 70
- sell sell sell 70
-
- Chapter 1
-
- PAGE 6
-
- WELCOME TO THEME PARK.
-
- The whether looked a bit dodgy, threatening rain, but it was
- pleasantly warm. Near perfect conditions for a family visit to the
- THEME PARK, which had recently opened nearby. The TV ads promise
- a perfect day out and thrills galore. The place looked so
- spectacular we just could not resist.
-
- The bus that took us to the THEME PARK was huge, with room for
- a couple of hundred people on board. Not all crammed in like
- sardines either: everyone got a seat, there was plenty of leg room
- and air conditioning kept us cool. We seethed through the traffic,
- and in no time at all arrived at our destination.
-
- A sign above the gate said welcome to bullfrogs world! Even I
- was exited, and my kids were buzzing. I bought the tickets-a bit
- steep for the whole family but all the rides were free once your in
- the great metal gates swung open and in we swarmed carried along by
- the enthusiasm of the crowd. And what a sight met our eyes! The
- place was fantastic! Rides galore,shops,souvenirs and all the
- facilities you could possibly wish for.
-
- A huge roller coaster -THE WHIRLWIND dominated the sky line and
- we followed the signs straight there hoping to be the first in the
- queue, somehow a few others had beaten us to it but we weren't made
- to wait long we climbed aboard and pulled down the safety rail
- me and my wife in front the two kids behind phew! What a ride
- loops, curls,corkscrews and so fast the g-force was to quote the
- kids intense they wanted a second go immediately but i said we
- should try a few of the other rides first and bought them 'i rode
- THE WHIRLWIND T-shirts from a nearby souvenir shop to keep them
- happy
-
- A few rides later i was getting peckish and the kids
- were ravenous there was a burger stand handy so i treated the family
- to burgers and fries we ate them in the picnic area by a fountain
- in the cool shade of the trees bliss the food was good but the salty
- fries soon had us all thirsty so it was out with the wallet again
- for a few colas and the ice creams
-
- As I put my litter in the bin i noticed the kids had left their
- rubbish on the grass but before i had a chance to say anything i
- saw a park worker whisk it away still the day would not have been
- complete without giving the kids a good telling off and
- their subsequent tantrums.
-
- Refreshed and rejuvenated i felt like a challenge so i chanced
- my arm on the coconut shy those coconuts must have been glued in
- because I hit them full on a good few times but they didn't
- budge they must have been glued in then my son decided to humiliate
- me by hitting the cans for six in tin can ally now it was my turn
- to sulk! So i decided to cool off in the saloon while my wife and
- kids went off exploring when I emerged i needed to answer the
- call of nature and the clear signposting meant that I'd found a
- toilet in no time the super toilet was so clean and user-
- friendly i remember thinking i could of stayed there for
- hours next i headed for the fountain, a meeting place for separated families and sure enough the wife was waiting there with
- the kids.
-
- They'd had a wonderful time in my absence, had travelled all
- over the park by monorail and hadn't even minded the shower of
- rain because a man dressed as a chicken was handing out
- umbrellas to protect them plus they rode THE WHIRLWIND for a
- second time and it was even faster than before speeded up for
- extra thrills. We stood and watched a spectacular fireworks
- display as the sky grew darker and then tired but happy made our
- way back to the bus all in all the families day out at bullfrogs
- world just couldn't have been any better.
-
- PAGE 8
-
- THE AIM OF THE GAME.
-
- Simply put to be the best. To make your Theme Park not only
- the hottest ticket for thousands of visitors, but the hottest
- property on the shares exchange.
-
- At the end of every financial year, you receive a
- statement on the year end chart rating your Theme Park against forty
- rivals in six categories.
-
- The categories are :
-
- Richest Park Owner
- Most Exciting Park
- Most Amenities
- Customer Satisfaction
- Biggest Park
- Most Pleasant Park
-
- Only when your numero uno in each category have you
- achieved your aim of constructing the ultimate Theme Park.
-
- PAGE 9
-
- THE MAIN MENU
-
- Having successfully loading the game, the advisor
- introduces you to the world of Theme Park. To skip the intro
- sequence at any point, press SPACE bar. You arrive at the title
- screen: press SPACE bar again, and you are asked to type out a nick
- name. Do so by using the key board and confirm with a left click,
- to the tick icon. The main menu appears.
-
- To select a main menu option, highlight it with the
- cursor and left click or press the relevant key.
-
- The main menu options are :
-
- F1 - Set up new Theme Park : left click here for the 'Your
- Player Details Screen'
-
- F2 - Load Game : a left click bring up a save game
- window to choose which park to re-open, high light with the
- cursor and left click. Press ESCAPE to return to the main menu
- without loading a game.
-
- F3 - Continue Game : Returns you to the current Theme
- Park the last time you saved.
-
- F4 - See Intro : So impressed, you want to watch it again
- ??? I don't blame you!
-
- F5 - See credits : Find out the names of those
- responsible for Theme Park.
- F6 - Quit to dos - quits the main menu and takes you
- to the operating system.
-
-
- CHAPTER 2
-
- PAGE 10
-
- DESIGNING A NEW THEME PARK
-
- Highlight F1 - Set up new Theme Park and left click for
- the Your Players Details Screen.
-
- YOUR PLAYER DETAILS
-
- Give the park some personality and set up the kind of
- game that you want to play on the your players details screen.
-
- Use the mouse to highlight a category with the cursor
- and left click. Alternatively, use the cursor keys to move up
- and down the list and left/right to select the particular options.
-
- YOUR PLAYER DETAILS ARE:
-
- Your name - type in your name using the keyboard
-
- Your nickname - Type in something witty, abusive, or
- filthy using the keyboard to a maximum of eight characters. This
- nickname become essential when restoring saved games - it acts like
- a password and you are unable to restore a game without it.
-
- Age - Lie if you like, but you are only kidding
- yourself. Enter your age on the keyboard.
-
- Sex - The options are Male or Female. So no surprises
- there! Highlight one or the other with the cursor keys, or left
- click the appropriate box.
-
- Park Name - Type in nothing here and your park is known
- as Bull Frogs World, but I'm sure you can come up with something a
- little more imaginative than that. Enter the park name on the
- keyboard. Use back space to correct incorrect characters.
-
- Sim Level - Choose from Sand Box, Sim and Full.
- Highlight the desired level of play with the cursor, and then left
- click.
-
- Sand Box - Level is very much for beginners. You can
- enjoy all the fun of the fair and design a park without the
- stresses, strains and complications that come from visits to the
- bank requester screen. There's no need for research, and your
- shops cannot run out of stock, so there's no need to visit the
- stock screen. However, you may still have to take out a loan, and
- keep one eye on your bank balance to avoid going bankrupt.
- Needless to say, you are missing out on a awful lot of Theme Park's
- best features.
-
- Sim Level - Is intermediary. You are involved in
- research to develop new park facilities, and the negotiation
- screen pop up periodically. However if you visit the stock
- screen and stock market screen you'll find that these features are
- not available to you.
-
- Full Level - Only on Full level do you get to utilise
- all Theme Parks options. Now you are not only expected to
- research new facilities, but purchase stocks for shops and shares
- in other parks. Your responsible for every financial transaction.
- And rival operators can have a say in you success on full level.
- Your playing the big boys.
- Park visitors - choose a mood from happy, average and
- fussy by left clicking the appropriate box. The fussier you
- customers become, the harder it is to part them from their cash.
- This only effects your Theme Park's visitors for the first four
- years in operation, after which is all down to you.
-
- Start Level - choose between easy, medium and hard. This
- decides the amount of money you begin with. On easy level,
- 200,000 is deposited in your current account, choose medium, and
- 150,000 is added to your coffers, while on hard level, you've a
- mere 100,000 to play with.
-
- Opponents - none, four, ten and all are the options here.
- If you are playing in glorious isolation the game losses it's
- competitive element. The more rival Theme Parks that are
- out there, the trickier it gets to be best in all six categories,
- and someone might just buy the park out from under you.
-
- Opponents level - this decides how aggressive your
- opponents are. Choose between easy, medium and hard. You can make
- life a lot simpler if you hamper the opposition and make them
- easy, but for a real challenge make all the opposing Theme Park
- rock hard.
-
- First Game - no or yes. If you select Yes, you are
- given a tutorial by the park advisor when you enter the park to
- help get you started (see tutorial).
-
- When you finished entering your player details, left
- click the tick icon for a look at the world map.
-
- PAGE 12
-
- WHERE IN THE WORLD
-
- On the world map available, sites are marked as yellow.
- Re dots mark locations you cannot currently afford, while sites
- occupied by other Theme Park owners are marked in blue. At the
- bottom of the screen is your bank balance. Highlight a location with
- the cursor, the name and cost of establishing a park appear above
- your bank balance. No surprising that it cost nothing to set up a
- park in Britain. This is your only option when first playing Theme
- Park.
- Left click a red or yellow dot for details of the site
- and the country in which it is located (see site details screen).
- Left click a blue dot to look at parks already in existence on the
- park details screen.
- When you find a site you are happy with, left click
- BY LAND. This location appears on the map as a golf ball about to
- be teed off. To leave the world map for the park itself, left click
- the tick icon.
-
- PAGE 13
-
- SITE DETAILS SCREEN
-
- This lists all the factors which could affect the
- success of a Theme Park. Built on a particular site,
- specifically population economy and climate :
-
- COST - How big a bite of your bank balance of you bank
- balance is this location going to take?
-
- LOCAL POPULATION - The number of potential customers
- that your Theme Park has to draw from in the early stages.
-
- MEDIUM POPULATION - Further down the line, a medium
- sized park could attract visitors from further afield.
- LONG POPULATION - When your park has grown in size,
- and it's reputation has become international the number of
- potential customers grows to the figure found here.
-
- INFLATION RATE - from 0 to 100 percent, the lower the
- better, because an inflation rate of 100 percent means that your
- overheads will double annually.
-
- INTEREST RATE - from 0 to 100 percent, as with the
- inflation rate, you want to keep this as low or end up paying
- through the nose for every penny you borrow.
-
- ECONOMY - rich, poor or medium. This indicates how much
- cash customers have to spend in your Theme Park, and the worse the
- economy, the less disposable income is available.
-
- PAGE 14
-
- TAX FREE PERIOD YEAR - the length of time you can run your
- park without paying land tax.
-
- LAND TAX - the amount you pay is calculated by applying
- this rate the area of land your park occupies, so keep it compact
- and you'll pay less tax.
-
- WEATHER - rainy, sunny, stormy etc. The better the
- weather the more likely the people are to venture out of there homes
- and into your park.
-
- TERRAIN - you have to build around rocks and other natural
- obstacles, so choose a site that is nice and flat if possible.
-
- WHO - The name of the park owner.
-
- TO LEAVE THE SITE DETAILS SCREEN
-
- Having digested all the information on the site details
- screen, left click the buy land icon to accept the site. The park
- details appear on the screen (see park details screen).
- If you are not happy with a site, left click the tick icon
- to return to the world map, and check out another location.
-
- PAGE 15
-
- PARK DETAILS SCREEN
-
- Check out your own park details and those of rival park
- owners at the park details screen. This tells you :
-
- PLAYER NAME - that's you (or your opponent) that is.
-
- BALANCE - as in bank, the amount of money available for
- development for the site.
-
- PERSONALITY - rated on a scale of 0 to 100.
-
- VENDETTA - are there any established rivalries between
- park owners? If you find your own name here, be sure to guard
- against unfriendly take over bids.
-
- REPUTATION - good, bad, indifferent. If this is your first
- Theme Park, you haven't got one, but any subsequent parks are
- measured against previous efforts.
-
- NUMBER OF RIDES - check up on how many rides are in the
- park by looking here.
-
- NUMBER OF SHOPS - see above
-
- NUMBER OF STAFF - see above the above
- NUMBER OF PEOPLE - how popular are your Theme Park rivals?
- As for any new park, until the main gates are thrown open, there
- will more visitors to a plague pit.
-
- TO LEAVE THE PARK DETAILS SCREEN :
-
- When you've taken it all in, left click the tick icon and
- it's back to the world map!
- Once you've bought a new park, left click the tick icon at
- the world map, and you're in the park.
-
- PAGE 16
-
- TUTORIAL
-
- When completing your player details, you are asked whether
- this is your first time you've played Theme Park (see your player
- details). Choose yes for a tutorial from the park advisor when you
- arrive at the park screen.
-
- FOLLOWING THE TUTORIAL:
-
- The park advisor guides you through the tutorial step by
- step. First of all, you are shown how to lay paths.
- Next, place the first ride. This is the bouncy castle.
- Place the entrance and exit icons as instructed. Now connect the
- ride to the network of paths, you've created with a barrier.
- You must now choose a location for a ice cream stand.
- Again the park advisor instructs you how to do this. Then hire
- three members of staff -
-
- A Shark Man
- Handy Man
- Mechanic
-
- And place them in the park as instructed.
- You can now continue to build you park from here.
- Remember, every thing used in the tutorial, including staff wages,
- has to be paid for, like all your future purchases.
- To skip the tutorial, choose no when asked whether it's
- the first time you've played at the YOUR PLAYER DETAILS SCREEN.
-
- CHAPTER THREE
-
- IN THE PARK
-
- PAGE 18
-
- So you've chosen a location and you are in the park. The
- site is currently a flat lot of nothing with a wall around it, and a
- main gate, you've a lot of work to do before it is the worlds
- ultimate tourist attraction.
-
- USING THE ICON BAR
-
- The icons bar at the bottom of the screen is the key to
- creating your Theme Park. From left to right the icons are for :
-
- Paths
- Queues
- Rides
- Shops
- Park Features
- Staff
- Overview Map
- Query
- Park Status
- Bank Requester Screens
- PAGE 19
-
- LAYING PATHS
-
- Before you can do anything else you must lay paths around
- the park for visitors to walk along. Theme Parks little visitors
- always follows paths and this is the only way customers can access
- rides and shops. They only go on the grass when they are looking
- for the way out (and complain if they cannot find it).
- Note paths cannot be laid where natural obstacles such as
- rocks and water block the way.
- Left click the paths icon to lay plain ordinary concrete.
- The cursor becomes a trowel.
- Right click for the paths menu and choose between the
- concrete and one way paths or sign posts. The latter two cost
- extra, but you don't need these until later in the game, when vast
- numbers of punters need clear directions, so save your money at
- first.
- When you select one way paths the cursor becomes a arrow.
- To lay a one way path, left click a path square and then orientate
- the arrow in your preferred direction with additional left clicks.
- Left click the sign post icon in the paths menu and the
- icon attaches itself to the cursor. The sign post flashes until it
- is given a sense of direction, which you can do by left clicking on
- a shop, ride or feature. Now move the post to the desired position
- in the park and place it with a left click : wherever it is placed,
- the sign post is the chosen amenity. Left click again to rotate the
- sign and lead customers to a destination via a different route, so
- as to pass additional shops and rides, they might otherwise have
- missed.
- Note, remember to re-select normal paths from the paths
- menu after selecting one way or sign posts.
-
- PAGE 20
-
- TO LAY PATHS :
-
- The trowel, has a path square attached left click to lay
- single squares of concrete, alternatively, click and hold the left
- mouse button, and then scroll around the park with the trowel. A
- path square is laid wherever the trowel does it's digging.
- Double left click a path square to select and active icon,
- shops, staff etc. and pick up the trowel for laying paths again.
- The path square disappears if you scroll over an area of
- the park where you can't lay a path.
- A border of flowers grows around paths once the
- disturbance of the digging has stopped.
-
- TO REMOVE PATHS :
-
- To remove a path square, highlight it with the trowel
- cursor and right click. You cannot delete the original area of the
- path around the main gate.
- Note, paths are the only items you pay for immediately.
- You won't get the cost of any ride, shop or staff purchases from
- deducted from your budget until the end of each month.
-
- FORMING A QUEUE :
-
- The trill hungry public are unable to sample the delights
- of a ride unless they can form an orderly queue for it. Customers
- can still access a ride which isn't connected to a ride by a queue.
- But they do so only one at a time but the ride isn't used to maximum
- efficiency.
-
- TO PLACE QUEUES :
-
- Highlight a queue with a left click.
- Now connect the entrance to your chosen ride to the path
- (see selecting rides). Queues can be placed or removed just as you would a path. Hold down the left mouse button and scroll around the
- screen to place the queue. Highlight and right click to remove a
- section of the queue.
- Note, a queue must always be placed from a path to the
- start of a ride.
-
- SELECTING RIDES :
-
- Only four of Theme Parks rides are available at the start
- of the game. In full and sim modes, you can only add to a number of
- rides available by investing in research (see research dept). At
- sand box level, more rides are added to the list at the end of each
- financial year.
- There are two ways to purchase rides, through the ride
- purchaser screen, or using the quick menu.
-
- TO ACCESS RIDE PURCHASER :
-
- Left click the ride icon for the ride purchaser screen
- (see purchaser screen) and some in depth information about the
- attractions currently available to you.
-
- TO ACCESS THE QUICK MENU :
-
- Alternatively, right click the ride icon for the quick
- menu.
- Left click an item from this menu to select your ride.
- Each one has a price tag. If you don't have enough cash for a
- particular ride it has a red background. Having mad your decision,
- the quick menu disappears and the chosen attraction is stuck to the
- cursor like chewing gum to a set of false teeth.
-
- TO PLACE A RIDE :
-
- Left click an area of the park large enough to accommodate
- the ride. You now need to replace the rides entrance and exits.
-
- TO PLACE THE ENTRANCE :
-
- Once a ride has been positioned, the entrance icon
- appears, moving the mouse lets you move the entrance anywhere around
- the ride, and a left click blocks it in place. To move the entrance
- again, choose the appropriate icon from the information screen (see
- information screen).
- You can change the orientation of entrance of user
- definable rides (see user definable rides).
-
- PAGE 23
-
- TO PLACE THE EXIT :
-
- The exist is a short flight of steps that takes your
- punters back to terra tirma. Place this as you did the entrance.
- Remember, you must link every rides exits to a path or when your
- punters leave the ride, they become lost and mill around on the
- grass.
- Once the rides entrance and exits have been placed, the
- tune up icons on the far right of the control bar become active (see
- tune up icons for details of there functions).
-
- BUYING SHOPS :
-
- Shops fall into three categories : food and drink stands
- (for which you must purchase stock, see stock screens), souvenir
- shops and side shows. While it's the thrill rides that bring in the
- crowds, you need to keep visitors happy (and earn extra bucks!) By
- supplying refreshments, and hopefully entice them into going home
- with a Theme Park souvenir or two into the bargain.
-
- TO PURCHASE A SHOP :
- Left click the shop icon for the shop purchaser screen
- (see purchaser screens) and in-depth look at the available shops.
- A right click brings up the quick menu.
- A left click an item from this menu to select a shop.
- Each one has a price tag : if you can't afford the chosen shop
- cursor it's icon has a red background. Having made your selection,
- the shop menu disappears, leaving you to place the shop where it is
- likely to attract the most customers.
-
- PAGE 24
-
- PARK FEATURES
-
- What with most pleasant park being among the categories on
- which your Theme Park is judged, it's a good idea to beautify the
- place with trees and fountains. Plus, the park won't stay beautiful
- for long without proper toilet facilities and a clear sign post
- showing people where they are.
-
- TO PURCHASE PARK FEATURES -
-
- Left click the park features icon for the features
- purchaser screen (see purchaser screen).
- Alternatively, right click the park features icon for
- quick menu.
- Left click an item from this menu, and then left click
- once on the park screen for every tree you want planting. If you
- are putting up an fence or digging a lake, hold down the left mouse
- button and scroll through the park.
- Right click to remove any pease of scenery, fencing or
- facility placed in error.
-
- PAGE 25
-
- TOILET TRAINING
-
- With all the food and drink you hope to sell, visitors are
- going to need somewhere they can off-load any excess. Forget to
- place toilets around your Theme Park and things are going to get
- very messy or visitors will head home the moment nature calls.
- The only lavatory available from the park features list at
- first is an old, wooden out-house: not the nicest place in the world
- to park your back side. Customers are rather tentative about using
- these, and a queue forms outside, while the occupant gingerly places
- a protective layer of toilet paper between flesh and toilet seat.
- Woe betide the Theme Park owner who forgets to have these
- toilets cleaned. It isn't long before an out-house, with it's dodgy
- drainage and doubtful flushing mechanism, stinks to high heaven.
- And if placed up wind of the queasy stomachs that often emerge from
- the more thrilling rides, it's a recipe for disaster. First one
- punter losing his lunge, and a chain chunder rips through the crown
- like wild fire, before long your park's going to be about as popular
- euro Disney.
- You can of course combat this by keeping out houses
- maintained. Send handy men to clean them regularly, and should the
- worst happen, and vomit begin to flow, make sure there are plenty of
- staff to mop it up.
- Inject some cash into up-grading park features in the
- research lab (see research dept.) and soon your customers are
- relaxing on the luxurious high tech. super toilet. This self
- cleaning lavatory, it does everything, far from throwing up,
- customers are more likely to move in.
-
- PAGE 26
-
- HIRING STAFF
-
- Think you can run this park alone? Think again! There's
- no way you can other the levels of service and satisfaction that your paying customers expect without staff. Admittedly, in the
- early stages you may be able to get away with a skeleton staff, but
- as the litter begins to mount, and the hundreds of pounding feet
- take there toll on the rides. You'd better have someone to pick up
- the pieces!
- You can hire entertainers, handy men, mechanics and
- guards. Each have specific duties (for an explanation, see people
- in park). But there all there to help things run smoothly.
-
- TO HIRE STAFF -
-
- Left click the staff icon for the staff purchase screen
- (see purchaser screens).
- Alternatively, you right click the staff icon for the
- quick menu.
-
- TO PLACE STAFF IN THE PARK -
-
- Left click a member of staff from the quick menu, they
- become attached to the cursor. Next, left click once on the park
- screen for every worker in that category you wish to employ.
- Note, the number by each staff number is there monthly
- wage, so remember that staff are an on going expense.
-
- PAGE 27
-
- OVERVIEW MAP
-
- A left click to the icon brings up an over-head view of
- the entire park. Use the mouse to move the highlighted box on the
- map, then left click. You return to the park screen at this new
- location.
-
- QUERY MODE -
-
- Left click the query icon and the cursor becomes a
- question mark. Move the cursor over any ride, shop or staff member,
- and left click to activate the turn up icons. Depending on the
- object that has been queried not all the tune up icons will be
- active (see tune up icons).
- Highlight a customer in query mode and a thought bubble
- appears indicating there current state of mind. Left click and the
- thought bubble becomes permanent (for more on thought bubbles and
- there meaning see people in the park).
- When ever anything is queried, it's name appears in the
- text bar beneath the tune up icons.
-
- PAGE 28
-
- Park Status Icon
-
- The park status smiley face reflects the mood of the park
- visitors and the shaded area of the box below indicates how full the
- next bus to arrive at the park will be. The think red line
- spreading from the bottom right of the mood box shows the area of
- the park occupied by the paying public. When the whole box is
- filled in red, your parks full to bursting.
-
- Left click the Park Status icon for the Park Status screen
- (see Using The Park Status Screen).
-
- CHECK FINANCES
-
- Short on cash and want to get a bank loan? Or just
- interested in the current state of your Theme Park's finances? LEFT
- CLICK this icon and the Bank Requester screen appears (see Bank
- Requester Screen).
-
- The figure beneath the icon is your current bank balance.
- At the end of every calendar month this figure is updated, with money coming in shown in black and deductions displayed in red.
-
- Right Click the Bank Requester icon for the Bank Statement
- screen (see Bank Statement)
-
- PAGE 29
-
- TUNE UP ICONS
-
- When an object in the park has been queried, the Tune Up
- Icons on the far right of the Icon Bar are activated. These update
- you on the status of a ride, shop or member of staff and left you
- fine tune their performance.
-
- Information this is the only Tune Up Icon for shops, and the only
- one common to rides, shops and staff. Left Click here for the
- relevant information screen (see Information Screens). This gives
- you vital facts about the status of any park utility, and lets you
- alter certain key factors to maximum profitability.
-
- Tune Up Icons specific to rides are, from left to right -
-
- Timer - the whole hour glass is filled in red. Right Click the icon
- and the sands of time begin to run out, reducing the length of the
- ride with each click. Left Click to increase the length of the ride
- again when the queue has subsided.
-
- Spanner Icon - indicates how safe the ride is. The higher the red
- bar, the more dangerous the ride. The state of repair of a ride is
- also affected by the numbers using it and the ride speed.
-
- Rider icon - adjust the number of punters you can cram onto a ride
- before it starts. Left Click increases the number of people on the
- ride, right click decreases it when safety levels are exceeded.
-
- On/Off - turn a ride on and off wit a click to this icon with
- either mouse button. The light changes from green to red when a
- ride has been stopped. The light is replaced by a mechanic's head
- when a ride is under repair.
-
- Ride Speed - right clicks increase the revolutions per minute of
- your rides. If things become a little too exciting for the ride
- users and your park is in danger of drowning beneath a sea of vomit,
- retard the ride's speed with left click to this icon. Changes to
- ride speed take immediate effect on the Park Screen.
-
- Tune Up icons specific to staff are -
-
- Pincer Icon - left click here and the cursor becomes a set of
- pincers with the queried staff members attached. You can now
- reposition them anywhere in the Park Screen with a left click.
-
- Zone Route Icons - set a specific route for a handyman to patrol
- (see Zoning Staff Icons).
-
- Repair Icon - for mechanics only. Left Click this and then left
- click ride in need of some attention to send the queried mechanic to
- work.
-
- PAGE 30
-
- USING QUICK MENUS
-
- There are quick menus for paths, rides, shops, park
- features and staff. Right Click their icon from the Icon Bar for
- the relevant quick menu.
- All the amenities available to you in that category are
- displayed, along with the cost of purchase. As you highlight an
- amenity with the cursor its name appears at the top of the menu. A
- left click selects the ride, shop, feature or member of staff to be placed, and simultaneously closes the menu.
- Resize a quick menu by holding down the left mouse button
- on the bottom right hand corner, and then dragging the menu out to
- the desired size. To bring the menu up to maximum size, left click
- the maximum icon top right. To take the menu down to minimum size,
- left click the minimise icon adjusted to maximise icon. You can
- close a menu without selecting an amenity by left clicking the
- menu's top left hand corner.
-
- PAGE 31
-
- USER DEFINABLE RIDES
-
- With user definable rides, you get to design the ride
- yourself, rather than just place it in the Theme Park. There are
- two kinds of User Definable rides. Raised track and flat track, and
- they're built using different methods.
-
- BUILDING A RAISED TRACK RIDE -
-
- Raised track rides are the Roller Coaster, Monorail and
- Big Dipper, all marked on the Quick Menu by carriage icons. Left
- Click the icon in the quick menu and the first 5 sections of track
- appear, complete with entrance booth. A left click locks this first
- section in place.
-
- NOTE - You can't raise or lower the first pieces of any
- user definable ride.
-
- Now scroll around the park and lay down the track with
- Left Clicks, almost as if you were laying a path. Create hairpin
- bends or gentle curves as you see fit until you complete the
- circuit. Remove any rogue pieces of track that are heading in the
- wrong direction with Right Clicks.
-
- NOTE - if the Year End screen interrupts the construction
- of a Raised Track ride, you must access the Ride Purchaser screen to
- complete a circuit of track. Select the Track icon with a Left
- Click, and when the actions returns to the Park Screen you're then
- able to finish off your ride.
-
- PAGE 32
-
- Adjusting Height
-
- You can adjust the height of the Roller Coaster and Big
- Dipper when a circuit has been completed. Left Click the base of a
- section of track to elevate it one increment, and continue to Left
- Click until it reaches the desired altitude.
-
- Right Click the base of a section a track to reduce height
- one increment at a time. A right click at the lowest
- level removes that section altogether.
-
- NOTE - you can't adjust the height of the monorail.
-
- MODERNISING RAISED TRACK RIDES -
-
- To adjust the height of the Roller Coaster and Big Dipper
- after opening, you need to first stop the ride using the appropriate
- Tune Up icon. You can also Research upgrades for the Roller Coaster
- and Big Dipper, but again must stop the ride before you can add
- them.
-
- Add-ons include loops and cork screws for the Roller
- Coaster and a water splash for the Big Dipper. When add-ons are
- complete, they become available from the Quick Menu. Left Click its
- icon, and then move the pointer over the ride. When you reach a
- section of a ride that can accommodate the add-ons, its icon
- appears. Now simply Left Click.
- BUILDING A FLAT TRACK RIDE -
-
- The flat track rides are the Rubber Tubing and the Race
- Car ride, which have their own icons. Right click the Rides Icon
- for the Quick Menu and select the desired ride. When completing a
- circuit of track, you'll notice that the entrance does not come with
- the first section. You must complete a circuit and then return to
- the Ride Purchase and select the Ride icon. Having Left Clicked the
- Tick icon, action returns to the Park Screen and you can place the
- entrance booths as normal.
-
- NOTE - when connecting any User Definable rides to the
- paths network, it's important to remember that the entrance to the
- rides is on the right, and the exit the left - you don't want people
- walking into one another as they try to get on and off your
- expensive new star attraction!
-
- RIDE COST -
-
- The cost of User Definable rides is calculated according
- to the number of sections of track used to complete the circuit, and
- the height to which the track is elevated.
-
- The current cost of the ride is displayed in the text bar
- beneath the tune up icons. Keep an eye on this figure and make sure
- you have the budget to cover it. Only when you open the ride to the
- public is the final price fixed. So you can add and take away,
- raise and lower sections of track to your heart's desire but are
- changed only for the final number used in the ride.
-
- OPEN FOR BUSINESS
-
- When your rides, shops and other amenities are ready and
- you want to start making some money, open the park and left the
- people flood in.
-
- TO OPEN YOUR THEME PARK
-
- Left click the park entrance (in Query or pointer modes
- only.) Or press O on the keyboard. Press O again to clock the gates
- or use the park menu in the menu bar at the top of the screen (see
- using the menu bar.)
-
- TO PAUSE THE GAME
-
- Press P
-
- PAGE 34
-
- CHAPTER 4
-
- PEOPLE IN THE PARK.
- The people that swarm around your THEME PARK are divided into two
- basic groups:
- staff and customers. There's one vital difference between the two
- you pay for one, the other pays you.
-
- STAFF
- Staff are divided into four categories
-
- ENTERTAINERS.
- HANDYMEN.
- MECHANICS.
- GUARDS.
-
- ENTERTAINERS.
- These are Teddy man, Shark man, Squid man, Strong man, Chicken man
- and Rhino man. It must be sheer hell inside those suits and not easy
- to keep smiling, but that's exactly what there job entails. The more entertainers you have, the more enjoyment customers get from their
- visit-kids especially love them.
-
- HANDYMEN.
- These are the guys who keep the park tidy. If you're after the most
- attractive park award they mow the grass, and keep the place from
- being labelled a health hazard by picking up litter. Crucially,
- handymen also keep the toilets spick and span and fit for human
- occupation.
-
- MECHANICS.
- When a ride breaks down, it is going to become a danger unless it is
- fixed by a mechanic. They are responsible for the maintenance
- of all the rides, cordon of any sub-standard attraction before
- setting off to work fixing it. Blow torch in hand.
-
- PAGE 35
-
- Fail to have enough mechanics and your park soon gets a reputation
- for being unreliable, thus damaging the visitor numbers and gate
- receipts. Mechanics can be difficult to motivate into responding
- quickly and are often at the centre of any industrial dispute,
- but they're essential to the smooth running of your THEME PARK.
-
- TO REPAIR A RIDE:
- Query a mechanic and left click the repair icon from the tune up
- icons: the cursor becomes a spanner. Now left click again on the
- broken ride and watch as a highly skilled mechanic rushes to repair
- it. You can also query the ride itself, then left click the spanner
- icon from the ride tune-up icons.
-
- GUARDS.
- You may think that everything is going to sweetness and light in
- your THEME PARK, but think again. If your lucky enough to
- be so successful that customers pour in, you're going to need
- someone to take care of crowd control, re-directing your lost
- visitors onto the right path. If you're unlucky and attract the
- wrong crowd, these are the guys responsible for forcibly removing
- trouble makers from your park.
-
- ZONING STAFF ICONS.
- You can leave your handymen to mender around the park willy-nilly,
- but don't be surprised if they're not where you want them to be at
- a some crucial time. Instead, zone the routes patrolled by handymen
- to make the most of the money your paying them.
-
-
- PAGE 35
-
- TO ZONE ROUTES.
- After employing a new handyman, left click the zone icon from the
- tune-up bar: the place route and cancel route icons appear in the
- tune-up bar. Now left click the place route icon and the zoning
- highlight appears. Highlight additional sections until the required
- route has been covered, and then left click confirm route.
- To undo any zoning either now or later, simply highlight the zoned
- area as above and then left click cancel route.
-
- STAFF CHECK ICONS.
- Use the staff check icons in the top right hand side of the screen
- to keep an eye on your employees. There's a staff check icon for
- each category of employee within the park except for guards, who
- remain static and cant wander off. Left click to zoom the park view
- to the nearest staff member in that category, repeated left clicks
- let you check up on all of them.
-
- CUSTOMERS.
- The whole point of all this effort is to attract as many customers
- to your park as possible, and to make sure they're having such a
- good time they don't notice how much there spending on rides, refreshments and souvenirs. Customers come in all shapes and
- sizes, but you can alter the age range of the people in your
- attracted to your park. The bigger and faster thrill rides, the
- more youngsters are going to appear, but if you make the rides too
- death defying, a rabble of thrill Hungary bikers move in. On the
- other hand, if the rides are more sedate you begin to notice white
- and walking frames among the parks visitors (for details on
- adjusting ride speed, see tune up icons).
-
- THUGS
- When you see a bike load of heavies heading for the park, prepare
- for a rough time. They do everything possible to ruin the day for
- the rest of your customers. They pop balloons,steal food,beat up
- entertainers and smash rides. Leave them too long and they get in
- touch with their hells angles pals and before long, the parks
- overrun. The only way to rid the park of this nuisance once it has
- arrived is to hire some guards to forcibly eject trouble makers
- from the park. However it is no good stationing guards at the park
- entrance, as they can only be thrown out after they have committed
- an offence.
-
-
- CONSUMER ASSOCIATION REPS (BASTARD'S A BIT LIKE F.A.S.T.)
- If you're park is being developing a bad reputation, whether it be
- for highprices or poor quality, spies from a consumer association
- infiltrate to check the place out. They can be spotted by a sharp
- eyed park owner by the official clipboards. They refer to as they
- exit every. To beat the rap make sure all the shops and rides they
- use are reasonably priced and in perfect working order. That way
- they eventually leave the park satisfied.
-
- For information on recognising and responding to your customers
- demands, see Using The Park Status Screen.
-
-
- PAGE 38
-
- CHAPTER 5
-
- PURCHASER SCREEN
-
-
- There are Purchaser Screens for Rides, Shops, Staff and Park
- Features.
- Left-Click the relevant Control Bar icon, or access the Park Menu
- (see
- Park Menu) to bring up Purchaser Screens.
-
-
- RIDE PURCHASER
-
- For detailed information on a ride, take time out to study the Ride
- Purchaser.
-
- Single Left Clicks to the Scroll icons take you forward and back
- through the rides one at a time. Left-Click the Fast Scroll icons
- to zoom to the first and last rides in the list. The ride in the
- central window has its details displayed in the text box.
-
- The Ride Purchaser tells you:
-
- Ride Name & Version Number.
-
- Ride Excitement - boost this for extra thrills or slow it down and
- ensure reliability.
-
- Reliability - the less reliable the ride, the more often its going
- to be shut down for costly repairs.
- Maximum Capacity - the more potential users, the shorter the period
- spent queuing and the happier your customers are kept.
-
- Ride Cost - anything from 2,000 to 200,000. The cost of a ride is
- deducted at the month end, so if you change your mind and remove a
- ride before a month is up, you don`t pay a penny.
-
- PURCHASER SCREEN ICONS
-
- Running down the right hand side of the Purchaser Screen are various
- icons. Left-Click takes you to the Ranking screen, where all your
- current rides are ranked and rated (see Rankness Screen).
-
- X icon - return to Park Screen without picking the selected ride.
-
- Tick icon - returns you to the Park Screen with the chosen ride
- attached to the pointer.
-
-
- SHOP AND SIDE-SHOW PURCHASER
-
- This contains much the same information as the Ride Purchaser, and
- is operated in exactly the same way. However, it has different
- categories of information:
-
- Type of goods sold - burgers from the burger stand, fries from the
- fries stand, novelties from the novelty shop. Get the idea?
-
- If the highlighted shop is a side-show, this category is Addictive.
-
- Stock price - the cost to you of the stock held by the shop.
-
- If you`re eyeing a side-show, this category tells you the value of
- the prize.
-
-
-
- PAGE 40
-
- Sale price - the price at which you sell stock to the public. The
- difference between these two is your profit margin.
-
- Stock Control Bar - the amount of the stock currently held by the
- shop, and how much is on order.
-
- Cost - what the shop or side-shows will cost you to open in the
- first place.
-
- For your delectation, here`s a list of all the shops which could
- eventually be available after sufficient investment in Research (see
- Research Department).
-
- The shops with an asterisk (*) beside them need to be restocked at
- the Stock screen from time to time (see Stock Screen).
-
- Arcade
- Duck Shoot
- Race Track
- Balloon World
- Gift Shop
- Saloon
- Big Time Burger*
- Gun Shoot
- Steak Restaurant
- Big Time Fries*
- Ice Cream Stall*
- Tin-can Alley
- Coconut Shy
- Novelty Shop
- Toy Land Coffee Shop
- Pokey Cola*
-
-
-
- SIDE SHOWS
-
- If you`re not careful you could end up paying through the nose for
- your side-shows. But in the finest traditions of showmanship, you
- can also cheat and turn them into nice little earners. To do this,
- reduce the probability of a punter winning at the information
- screen. This increases the amount of glue keeping the coconuts in
- their shy, and adds a few nails to the bottom of the cans in tin can
- ally (see Information Screen).
-
-
-
- PAGE 41
-
-
- STAFF PURCHASER
-
- On the Staff Purchaser information includes:
-
- Enthusiasm - rated in various categories. The lower the rating, the
- more likely your staff are to down tools and call a strike. Low
- wages and poor conditions are the factors which effect worker
- morale.
-
- Cost to hire - present cost of hiring a staff member from a given
- category, 0-1000.
-
- Monthly wage - you pay to hire them, and then they want wages every
- month too! Is it any wonder you`re losing your hair - they`re
- bleeding you dry.
-
-
- FEATURES PURCHASER
-
- Only categorises Park Features according to the different costs
- involved.
-
- Here's a list of all the Park Features with which you can eventually
- decorate your Theme Park (once enough money has been spent on
- Research):
-
- APPLES TREE
- OAK TREE
- SPOOKY TREE
- BIRCH TREE
- ORANGE TREE
- SUPER TOILET
- BOGGY CRAPPER
- OUTHOUSE
- TROPICAL BUSH
- CASTLE WALL
- PALM TREE
- TREE STUMP FENCE
- CENTRE FOUNTAIN
- PINE TREE/LAMP
- WEEPING TREE
- LAKE
- PRIVET HEDGE
- WHITE FENCE
- LAMP POST
- ROSE BUSH
-
-
- INFORMATION SCREENS
- Left click the information icon from the tune-up bar from the
- relevant information screen appears. There are information screens
- for all the rides, shops, the various toilets, staff and customers.
-
- RIDE INFORMATION SCREEN.
-
- The categories of information available are;
-
- RIDE COST The amount each park visitor has to cough up to use the
- ride.
-
- PEOPLE BEEN ON RIDE- The total number of park visitors who've used
- the ride. If it is a popular item, it might be worth buying
- another one.
-
- EXCITEMENT A thrill or a bore? Here's where you find out the score.
-
- RELIABILITY Assess how much work you can get from a ride before it
- needs repair.
-
- PAGE 43
-
- RIDE CAPACITY Increase or decrease this as you see fit with left
- clicks to increase and right clicks to decrease.
-
- The icons on the right of the ride information.
-
- GO TO ICON - Left click here to centre the park screen on the
- queried ride.
-
- RIDE RANKINGS- Left click for the ride rankings screen, where you
- can compare the performance of your parks rides (see ride rankings
- screen)
-
- MOVE ENTRANCE ICON- Reposition the entrance to a ride by left
- clicking this icon. The view returns to the park status, where you
- can more effectively place the rides entrance and exit.
-
- TICK ICON- Left click this and it`s back to the park status screen.
-
- SHOP INFORMATION SCREEN.
-
- Query a shop and the tune-up are replaced with a bar showing the
- volume of stock remaining- the less green on show, the lower
- the stock volume.
-
- At the shop information screen can find out:
-
- TYPE OF GOODS SOLD- To be frank, it should be pretty obvious from
- the name of the shop.
-
- CUSTOMERS SO FAR- Just how popular are those burgers, fries,
- novelties,etc.
-
- STOCK SO FAR- When you still have some stock, the two figures tell
- you the number of items and what each cost you. When you're all out,
- you're just given the unit cost for replacement stock.
-
- SALE PRICE- Raise or lower the cost to the consumer with left clicks
- to the right or left arrows.
-
-
- PAGE 44
-
- Food shops also have a unique category which allows you to alter
- food quality in the quest for greater profits. These are:
-
-
- BIG TIME BURGER- Increase the amount of fat in the burgers to reduce
- your costs. As the burgers are less filling you might benefit from repeat purchases, or a customer might find them so revolting they
- refuse to buy them on principle.
-
- BIG TIME FRIES- Pour extra salt onto fries and improve drink sales.
-
- POKEY COLA- More ice means less cola in the carton and that means
- less overheads.
-
- ICE CREAM STALL- Increase the amount of sugar in the ice cream to
- attract the kids and keep them coming back for more.
-
- COFFEE SHOP- Hike up the caffeine in your coffee to give drinkers a
- buzz and make them move around the park quicker.
-
-
- The icons on the right of the shop information screen are:
-
- GO TO ICON - Left click here to centre the park screen on the
- queried shop.
-
- SHOP RANKINGS- Left click for the shop rankings screen, Where you
- can compare the performance of all your shops (see rankings
- screens).
-
- X ICON- Return to the park screen without taking into account any
- of the adjustments.
-
- TICK ICON- Return to the park screen with adjustment intact.
-
-
- PAGE 45
-
- SIDE SHOW INFORMATION SCREEN
-
- Side shows have separate categories of information.
-
- ADDICTIVNESS- Will tell you whether the punters are going to come
- back
- for more.
-
- WINS/PUNTERS- The number of people who've been winners.
-
- PROBABILITY OF WINNING- Left click the left or right arrows to
- increase or decrease the probability of winning.
-
- COST OF PRIZE- Combine with the probability factor and decide
- between lots of little wins or a few big wins.
-
- PRICE PER GAME- A really addictive game can be a nice little earner,
- especially if you raise the price to an unacceptable level. Left
- clicks do the trick.
-
-
- STAFF INFORMATION SCREEN
-
- The categories are:
-
- MONTHS EMPLOYED- How long has this dead beat been on the payroll.
-
- MONTHLY WAGE- Adjust this by left clicking the up or down arrows.
-
- PAGE 46
-
- The icons on the right are -
-
- You're fired icon - show ineffectual workers the door, and
- give them a helping boot through it, by left clicking this icon.
-
- Staff Ranking - left click for the Staff Ranking screen,
- where you can compare the performance of your park's employees (see Ranking Screens).
-
- X Icon - a left click here puts you bank on the Park
- Screen, ignoring any changes made.
-
- Tick icon - left click this to return to the Park Screen,
- where all adjustments take immediate effect.
-
- CUSTOMER INFORMATION SCREEN
-
- At the top of the screen is the (often unflattering)
- customer name. The information available on each punter is as
- follows :
-
- Time spent in park - hours, minutes or days? The longer,
- the better.
-
- Number of rides been on - if the number's to low, it's
- because the rides are tool full or difficult to get to.
-
- Boredom - this is a key. If there's one place on earth
- you expect to be wide-eyed with excitement, it's a Theme Park. If
- your customers aren't, it's time to act.
-
- Money remaining - customers can arrive with up to 2,000
- burning a hole in their pocket. Don't let them leave with much of
- it remaining!
-
- Tick Icon - left click this to return to the park screen.
-
- PAGE 47
-
- RANKING SCREENS
-
- Left click the appropriate Ranking icon on the information
- screen for the Ranking screens.
-
- Ride Ranking
-
- Here all the rides in your park are listed and rated.
-
- Ride name - the name of the ride. Duh.
-
- Users - numbers of punters that have used the ride.
-
- Ranking - rated according to popularity among the park's
- visitors.
-
- The icons on the right hand side of the screen allow you
- to switch between ride, staff and shop information.
-
- Left click up and down arrows to scroll through the
- workers according to profitability.
-
- Left click up and down arrows to scroll through list.
-
- Left click sort order to rank rides, shops and workers
- according to profitability.
-
- Left click the information icon and it's back to the
- information screen.
-
- Go to icon - highlight a ride, etc. from the list and then
- left click here to jump to this ride on the Park Screen.
-
- Left click the Tick icon and you're back in the park.
-
- PAGE 48
-
- STAFF RANKING
- On the staff ranking screen workers are rated according to
-
- Working - how hard a member of staff is working. As with
- all percentages, it's 0 to 100 percent.
-
- Wage - however you're paying them you're going to think
- it's too much.
-
- The icons on the right of the Staff Rankings screen work
- as per the ride ranking screen.
-
- SHOP RANKINGS -
-
- This ranks shops according to:
-
- Shop Name - not a tricky one
-
- Profit - which of your retails outlets is making you the
- most money.
-
- Sales - volume of sales. If you're still only turning a
- tiny profit, it's time to increase prices
-
- Takings - the amount of cash the tills have running up
-
- The icons on the right of the Shop Rankings screen work as
- per the Ride Ranking screen.
-
- PAGE 50
-
- CHAPTER 6
-
- USING THE MENU BAR.
- The game date is constantly on display in the top left corner of the
- park screen, but the top of the screen also hides the menu bar. To
- activate this, move the cursor to the top of the screen and right
- click. Three menu options are revealed: PARK,OPTIONS and DISPLAY.
-
- THE PARK MENU.
- With the menu bar activated, left click park for the park menu,
- highlight the chosen option with the cursor and then left click.
- The park menu options are (KEY COMMANDS IN BRACKETS).
-
- RESTART.
- Got off to a really bad start? Restart the game with this option
- and you're returned to the park screen.
-
- LOAD.
- Highlight load and the saved game windows opens. Scroll down
- with the mouse to highlight the game you want to resume,0-9.
- Left click and the THEME PARK saved to that slot immediately
- re-opens for business.
-
- SAVE.
- Highlight save and the saved games window opens. Scroll down with
- the mouse to highlight a vacant slot, 0-9. Left click now and all
- your hard work is safely preserved until later.
-
-
- PAGE 51
- PARK OPEN (O).
- Left click park open, the main gates spring aside and the punters
- flood in.
-
- FIREWORK DISPLAY (F).
- Left click to light up the sky over your THEME PARK with spectacular
- fireworks to pull in the crowds.
-
- QUIT (ALT-ECS). To quit the current game and return to the main menu, highlight quit
- and left click.
-
- THE OPTIONS MENU.
-
- A tick indicates which options are active.
-
- SOUND FX
- Scroll down to highlight sound FX and then left click to toggle
- ON or OFF.
-
- MUSIC
-
- Scroll down to highlight music and then left click to toggle ON
- or OFF.
-
- ADVISOR (FORWARD SLASH)
-
- You can turn off the park advisor by pressing the forward slash
- on your keyboard. Alternatively, highlight advisor from the park
- menu and left click.
-
-
- AUTO BUY BUS (SHIFT B).
-
- Researching facility upgrades provides you with bigger buses, but
- you still need to purchase the new model when it is
- made available. Either left click on the old bus to achieve this,
- or make sure this option is activated.
-
-
- PAGE 52
-
- SAND BOX/SIM/BUSINESS.
-
- You can switch to an easier or more difficult version of the game
- at any time. However every time you drop a skill category you lose
- 10% of your bank account. And just incase you were wondering
- there's no subsequent increase in your bank account should you move
- up a level.
-
- GAME SPEED.
- Is all this frantic activity too much? Highlight game speed,
- scroll right and left click slow. Is the action just not
- coming thick and fast enough for you? Highlight game speed,
- scroll right and left click fast or even ultra if your
- feeling barmy enough. To return the game to normal speed,
- select normal.
-
- THE DISPLAY MENU.
-
- Use this to toggle between screen modes and access all of the
- THEME PARKS purchaser screens.
-
- TOGGLE SCREEN MODE(R).
- Highlight toggle screen mode with the cursor and left click to
- switch between normal and high-resolution modes.
-
- RIDE PURCHASER.
- Highlight ride purchaser with the cursor and left click to
- switch between normal and high resolution modes.
-
- SHOP PURCHASER.
- Highlight shop purchaser with the cursor and left click. The
- shop purchaser screen appears (see purchaser screen).
-
- SCENERY PURCHASER.
- Highlight scenery purchaser with the cursor and left click.
- The scenery purchaser screen appears (see purchaser screens).
- STAFF PURCHASER.
- Got the idea by now? Highlight staff purchaser with the cursor
- and left click. Lo and behold, the staff purchaser screen
- appears (see purchaser screen).
-
- SHOP LIST (F5).
- Highlight shop list with the cursor and left click for a look at
- all of your THEME PARKS shops.
-
- RIDE LIST (F6).
- Highlight ride list and left click for a list of all the parks
- rides.
-
- STAFF LIST (F7).
- Highlight staff list and a left click brings up a list of all the
- good folk you have working for you.
-
- PARK MAP.
- Want to enjoy the kind of view a.)A bird or b.) someone
- looking through the wrong end of a telescope from a hot air
- balloon would normally enjoy? Highlight park map from the
- display menu and give the left mouse button a good click.
- Alternatively, simply left click the park map icon bar.
-
-
- BANK REQUESTER.
- Highlight bank requester and left click. The screen that appears is
- identical to the one that pops up by left clicking the
- icon conveniently situated in the icon bar at the bottom of the
- screen.
-
- BANK STATEMENT.
- You can also access this by right clicking the bank requester
- icon from the icon bar.
-
- PARK STATUS.
- As well as using the icon in the icon bar, you can also access the
- park status screen by highlighting this option and left clicking.
-
- STOCK SCREEN(SHIFT-S).
- Instead of accessing the stock screen via the park status screen
- you can go direct by highlighting this display menu option
- and the clicking the left mouse button.
-
-
- PAGE 54
-
- RESEARCH DEPARTMENT(N)
-
- Similar to stock screen in that a left click to this option allows
- you to enter the research department without opening the park
- status screen.
-
- GAME
-
- Left click here to return to the fun on the park screen.
-
- STOCK MARKET (CONTROL-S)
-
- To leap straight into the action on the stock market without
- the necessity of going through the bank requester. Highlight
- this option and left click.
-
- WORLD MAP(MAP)
-
- Take a look at the world map by left clicking here.
-
- MAKE THINGS TINY (SHIFT-T)
- Left click this option and reduce the size of everything and
- everyone in you THEME PARK to dillipution dimensions. It is
- kind of fun, and actually has a real useful function, allowing
- you to accurately place rides, shops and staff in the park
- when things have become congested.
-
-
- PAGE 56
-
- CHAPTER 7
-
- DEVELOPING YOUR PARK.
-
- It's not as if you haven't enough to go on with at sandbox level
- (see your player details screen). But sim level introduces a whole
- new set of challenges. Now you are required to control the
- development of your park. Responding to consumer needs and
- controlling spending and stock and research. There are tricky
- negotiations to conduct with staff and suppliers. Mess this up and
- it could cost you.
-
- PARK STATUS SCREEN.
-
- The park status screen is the key to understanding your customers,
- and if you don't keep them happy your park isn't going to last too
- long.
-
- TO ACCESS THE PARK STATUS SCREEN.
- Left click the status icon from the icon bar.
-
- USING THE PARK STATUS SCREEN.
- At the top of the screen are two row's of little peep's. The back
- row shows the % of happy visitor's, the % of undecided visitors and
- the % of unhappy visitors, with a key for the different colours.
- When more people leave your park dissatisfied than happy,
- take it from me you're in a heap of trouble.
- You're also told the number of people in the park, and the
- number due to arrive on the next bus.
-
- PAGE 57
-
- THOUGHT BUBBLES.
-
- The front row shows the thoughts of the park's visitors. Beneath
- this is a key to what each thought bubble means. To scroll
- through the list, left click the up and down arrows.
- Here's a complete listing of all the thought bubbles and
- their meaning's -
-
- FOOD THOUGHT'S; (YELLOW BACKGROUND).
-
- I am Hungary and thirty.
- I am Hungary.
- I am thirsty.
- I am not Hungary or thirsty.
- I am not Hungary.
- I am not thirsty.
-
- LOOKING FOR; (GREEN BACKGROUND).
-
- I am looking for the exit.
- I need to go to the toilet.
-
- INFO THOUGHT'S; (PALE BLUE BACKGROUND).
-
- I am still eating something.
- I am still drinking something.
- I have already got that toy.
- I am making my way to the exit.
- I do not have much money left. I have been on many of your ride's.
- I have been on all of your ride's.
- It is nearly time for me to go home.
-
- PAGE 58
-
- BAD THOUGHTS (GREY BACKGROUND).
-
- The drink is not satisfying enough.
- The food is not satisfying enough.
- The prize is not expensive enough.
- There is not enough chance of winning.
- The price is too high.
- You are making too much profit.
- There is far too much litter around.
-
- FEELING'S; (WHITE BACKGROUND).
-
- I am happy.
- I am feeling o.k.
- I am unhappy.
- I am getting tired of walking.
- I am getting bored.
-
- FULL THOUGHT'S (DARK BLUE BACKGROUND).
-
- I cannot eat or drink another thing.
- I cannot eat another thing.
- I cannot drink another thing.
-
- Use the icon's on the right to access the research and stock
- screen's with a left click.
-
- PAGE 59
-
- STOCK SCREEN.
-
- Not to be confused with the stock market, this is where you
- purchase all the stock for your shop's.
-
- TO ACCESS THE STOCK SCREEN:
-
- Open the park status screen.
- Next, left click the stock screen and your in the warehouse, ready
- to fill it to the brim with goodies.
-
- At the top of the order form are the categories of stock available.
- These are:
-
- ICE CREAM.
-
- FRIES.
-
- COLA.
-
- BURGERS.
-
- BEER.
-
- STEAK.
-
- The figure under each icon, is how much remaining stock you have
- in the warehouse in that category.
-
- TO PLACE AN ORDER:
-
- Left click the category of stock you wish to purchase. Price
- per unit, amount in stock and purchase volume figures change
- accordingly.
- Adjust the volume of your order by clicking on the 'PLACE ORDER
- BAR'. The number of unit's in the order and the volume of order
- figures below the bar update automatically.
-
- Left click, send order to confirm purchase.
-
- It takes a little while for the stock to arrive. As the pallet
- is lowered into the warehouse, don't change the order. If you do
- the current order is cancelled and you are back to square one
- waiting for the new stock to arrive. By that time you're likely to
- have a bare cupboard, your customers might go Hungary, and you're
- certainly going to miss an opportunity to make some CASH.
-
- PAGE 60
-
- All stock purchases are placed in the appropriate section's of
- the warehouse. When the boxes reach the ceiling there is no more
- room for more stock in that category. Don't order too much stock as
- you are charged for any over capacity, and the goods purchased are
- left to rot if there's no room for them. Remember though that
- you can increase the warehouse capacity by researching in facility
- upgrade. (SEE RESEARCH DEPARTMENT)
-
- Note the only item you don't have to buy is coffee, of which you
- have an in exhaustible supply.
-
- When you are done ordering stock, left click the tick icon to
- return to the park screen.
-
- THE RESEARCH DEPARTMENT.
-
- The secret lab of your THEME PARKS research department is where
- you inject much needed cash into developing more amenities for
- your park. New attractions are the life blood of any THEME
- PARK, so unless you invest you are soon going to fall behind on
- everything from new toilet's-new shop's-bigger buses to bring the
- punters to your door. They're all vital to the success of your
- park.
-
- TO ACCESS THE RESEARCH LAB:
-
- Left click the research icon on the park status screen. Or press N.
-
- PAGE 61
-
- FUNDING RESEARCH.
- Adjust the amount of juice with the research pump.
-
- Left click along the length of the pump to alter the amount of
- red 'stuff' in the tube, or click and hold on the left mouse
- button or right click on the centre of the wheel to move the
- plunger in and out and fine-adjust the amount of juice.
-
- The figure on the left is the amount per month you're investing
- in research, it changes as you alter the volume of juice.
-
- The figure on the right is the amount of dosh you have remaining
- to distribute among the research vats. The two amounts are
- the same until you actually start dishing out the dosh.
-
- RESEARCH VATS.
-
- There are six research vats, all thirsty for cash. To divert money
- from the research pump into the vats, left click along the length
- of the vat, or use the valve.
-
- THE SIX RESEARCH VATS ARE FOR:
-
- UPGRADE RIDE- Spend your money on the rides you already have in
- the park.
- NEW RIDE DESIGN- Invest in completely new way's to scare the
- living daylights out of the little peep's in the park.
-
- NEW SHOP DESIGN- Invest in completely new ways to get the little
- peep's to part with their cash.
-
- STAFF TRAINING- Are your staff sullen?. Disorganised? Lacking
- in motivation? Improve the service they offer to customers
- by investing money into this vat.
-
- NEW FEATURES- Say "goodbye" to the out-house and "hello" to the
- super toilet. You can also develop more exotic plant life by
- putting your cash into this vat.
-
- UPGRADE FACILITIES- Enlarge your warehouses to benefiting from
- the economics of scale you achieve by buying in bulk, and get
- some bigger buses to bring in the crowds.
-
- The research barometer attached to each vat shows how close the
- items being reseached are to completion. The more white on
- show, the nearer you are to a breakthrough in technology.
-
- PAGE 62
-
- The research graph beneath each tank fills up with small white
- dots. When the whole graph has turned white, you have achieved the
- maximum level of research possible from that vat. However much more
- you spend, enhancements have come to an end.
-
- LEAVING RESEARCH.
-
- To exit the research department and leave the boffins to get
- on with it. Left click the tick icon and it is back to the park.
-
- NEGOTIATION SCREENS
-
- YOU must negotiate with staff to settle industrial disputes, and
- with suppliers to decide the price of stock. These negotiations
- occur when the negotiation screen appears. The more staff and shops
- you have the more regularly you need to enter the negotiations
- for goods and services.
-
- STAFF NEGOTIATIONS
- As in the real world, sometimes all is not well between THEME
- PARK management and the workforce. if you park is a hit , staff
- may want rewarding for helping you to build a successful
- business. If staff numbers are low causing over-work, anxiety and
- stress among the few whose wages you are willing to pay, they strike
- for better conditions.
-
- You sit on the left, across the table from the staff union
- organiser. You both need to shake hands over a new pay
- deal, tentatively extending a hand across the table as you talk.
- However, you must come to an agreement before the biscuits run out
- or the negotiations fail, putting the success of your THEME in
- jeopardy.
-
- PAGE 63
-
- TO RAISE YOUR OFFER:
-
- As the seconds tick rapidly away, left click ahead of the
- outstretched hand to raise your offer a single % point at a time.
- Note. Don't raise your offer too quickly or by too much. The Union
- man can smell fear on you like cheap after shave and wont drop the
- workers pay demands a single penny. Take it slow and don't lose your
- head.
-
- TO LOWER YOUR OFFER Left click behind the out stretched hand to reduce your offer a
- point at a time.
-
- MAKE,BREAK OR STRIKE.
-
- If you're bargaining is successful, an on screen message informs you
- of how much the union took you for, and the new monthly wage
- figure for each category of worker.
-
- Left click now to return to the park screen.
-
- If you fail to make a settlement, the negotiations failed
- message appears. Click the left mouse button and the action
- returns to the THEME PARK screen, where your staff leave en masse
- via the main gate and picket anyone trying to get in. Its not
- the best publicity for your park, and when a ride malfunctions or
- the litter mounts up you are going to start losing money hand over
- fist. Far better to make a wage settlement while you can.
-
- PAGE 64
-
- GOODS NEGOTIATIONS
-
- Goods negotiations are performed in exactly the same way as
- staff negotiations and the penalties for failing to make a deal
- are just as severe. Unless both parties leave the table happy
- before the biscuits run out no goods are delivered to your THEME
- PARK
-
- Note Every time you fail to agree in your negotiants the asking
- price for goods goes up ten%.
-
- PAGE 66
-
- CHAPTER 8
-
- THE FINANCIAL SECTOR
- Choose full from the YOUR PLAYER DETAILS SCREEN (SEE
- YOUR PLAYER DETAILS)and enter the financial sector. The
- full burden of responsibility for every financial
- transaction made on behalf of the THEME PARK now falls to
- you. This not only means regularly checking your bank
- balance and bank statements but you're also going to
- get your feet wet dealing in shares. There are profit's
- to be made BUT there's also the chance of your precious
- THEME PARK being bought out right under your feet.
-
- BANK REQUESTER SCREEN
-
- Regular visits to the bank requester screen, however
- daunting they are essential to the effective financial
- control of your THEME PARK. You may have had unpleasant
- experiences at the bank. Sat in a very uncomfortable
- leather chair while the beady eye of the man who holds
- the purse string bears down on you. But fear not-the
- THEME PARK bank manager is cut from very different
- cloth. He puts you in touch with the financial realities
- in no uncertain terms (and the grimmer the reality, the
- less uncertain the terms become). But he also gives you
- invaluable advice that could save your park and keep you
- solvent
-
- PAGE 67
-
- USING THE BANK REQUESTER SCREEN :
-
- Left click the bank icon bar for the bank requester
- screen.
-
- The graph your park's bank balance, based on over heads against income. Listed next to the vertical axis of the graphs
- are the different financial results that can be looked at.
- Along the horizontal axis are increasing time periods that allow
- a long term financial forecast 1,12 and 48 years ahead. Left click
- a box to add information to the graph. Left click again to remove
- information.
-
-
- BENEATH THE GRAPH ARE LISTED:
-
- AVAILABLE CASH - The money you have instantly available for
- new rides, shop's and staff.
-
- PARK VALUE - The market worth of your THEME PARK once the
- current price of all the shares has been evaluated. When you begin
- THEME PARK this figure (not surprisingly) is ZERO
-
- CURRENT LOAN - Increase the amount you owe the bank with a left
- click to the up icon. If you're feeling a bit flush and park
- profits have increased. You may want to reduce your loan and cut
- down on the interest payments. Left click the down arrow and the
- loan figure drops accordingly.
-
- PAGE 68
-
- The icons on the right of the graph are as follows -
-
- STATEMENT - Left click here for a look at the statement
- screen. This doesn't just say your park's doing rubbish, or
- anything like that, instead the statement screen gives you a
- breakdown of every financial transaction made during the
- previous month. It makes interesting reading. When you've
- seen enough. Left click the tick icon to return to the bank
- requester.
-
- SHARES - Left click here to join the bulls and bears of
- the financial market at the stock market (see stock market).
-
- X ICON - Left click here to return to the park screen
- without taking any of the adjustments you've made into account.
-
- TICK ICON - returns you to the park screen, where any
- adjustments come into immediate effect.
-
- PAGE 69
-
- STOCK MARKET
- At the stock market you can buy shares in other
- parks, take advantage of their success and use any profits
- from your share dealings to build up your own park. Your
- can also defend your park from unfriendly take over bids by rival
- park owners: if someone is getting far too large a chunk of your
- park, get bullish on the stock market and see them off.
- Remember, the more shares in your park that get bought
- up, the more of your hard earned profits are lost paying dividends.
- Left click the shares icon on the bank requester screen to get
- involved in some financial wheeler dealing.
- On the right of the shares statement is a list of all park
- owners,the arrow by each name indicates whether the share price is
- rising, falling or static. A yellow page means that shares are
- available, a white page means that you already own shares in the
- park, and a red page mean's that this owner own's shares in your
- park.
- Left click a name and details are displayed on the
- shares statement. The central bar shows the park owner
- name and figures for bank balance, the availability of
- shares and their total value. Above this on the green half of
- the screen are the names and financial details of those who own
- shares in this park. Below this on the pink half of the screen are the details of the shares owned by the highlighted park
- owner.
-
- BUY BUY BUY
- choose an attractive prospect from the list of park owners on
- the right and left click details appear on the shares statement
- along with the number of shares available and their total
- value. If there are shares available left click the buy shares
- icon once for each share you want to purchase.
- Notice how your own details are added to the list of share
- owners which is updated if you already have shares in this park.
-
- SELL SELL SELL
- Chose a name with a white page by it from the list on the
- right details appear in the central box of the shares statement.
- Notice how your own name is listed along with the other share
- holders. In the top half of the screen.
- Left click the sell shares icon and the number and value
- of shares available if this park increases. The number and
- value figures by your own name in the green half of the shares
- screen simultaneously falls, however much needed funds are being
- added to your bank balance all the time.
- When you're done with share dealing left click the tick icon
- to return you to the park screen.
-
-
- This doc was typed to death by SGT. Piggy & JUDGE DREDD
-
-
- Hope you enjoy it - it took us for ever!!
-
- See u in our next doc!!
-
- 23/10/94
-